Saturday, July 21, 2018

Julie Dirksen's Design For How People Learn (2nd Edition) - Book Review


As an instructional designer have you been looking for a practical way to learn about instructional design and where (even as a novice designer) should a reader even begin?  I recently had the pleasure of reading a very conversational and witty instructional design book: Design for How People Learn by Julie Dirksen. I am happy to say that Dirksen's book covers these questions as well as several other areas designers should look at when creating courses. This book explores the learner, our brains and memory, environmental factors to learning, knowledge or motivational gaps, evaluation techniques and much more.

Design For How People Learn (2nd Edition) by Julie Dirksen  


ISBN-10: 0134211286 

ISBN-13: 978-0134211282.  

This book can be purchased on Amazon for around $30 (click book cover image below).




About the Author...

Julie Dirksen is an instructional designer and independent consultant who has almost 20 years experience working with clients like fortune 500 companies helping them design interactive e-learning experiences. Dirksen first published her book "Design for How People Learn" in November 2011 and then published a second edition in December of 2015. For the purpose of this book review I will be looking at the 2nd edition version although I personally read through the majority of the first edition as well and feel it is just as worthwhile to consider reading. The information in both editions is essentially the same but with a few updates including the addition of 3 new chapters.

Dirksen also has a very informative blog at http://usablelearning.com/blog/.  She welcomes comments and contact from her followers.

Book Breakdown...

First, as a educator and instructional designer I respect the structure of this book. It is a quick read for a 304 page book because of HOW the information is presented. Written as well as visual aspects of the book will appeal to many types of readers and learning styles. Dirksen pairs simple stick figure drawings with real world images that discuss real life applications and antidotes. These images, charts and drawings grab a readers attention and allow them to really grasp the information being discussed by using different mediums.

Image excerpt from Chapter 8: Design for Motivation, Pg 222 (Dirksen, 2015). A sample chapter of the book may be viewed through the Author's Blog: http://usablelearning.com/the-book/

The chapter layout also appealed to me because Dirksen starts first with the learner and how people learn and retain information. Then, through a series of subsequent informative chapters she delves into what and how to design for different learners by exploring topics like knowledge, motivation, and environmental factors. The book closes with how to design successful evaluations within courses to help the instructional designer be able to properly measure the success of the information they have designed.


Chapter 1. Where do we Start? - This chapter looks at learning as a journey and how the learner not only needs to know more but needs to be able to "do" more with the knowledge they are gaining in a course. Gaps in knowledge like: skills, motivation and environment are also explored

Chapter 2. Who are our Learners? - This chapter dives into the particular audience you will be designing for and what do they already know and what learning styles should be taken into account when designing instruction.

Chapter 3.  What's the goal? - This chapter explores and asks what as a designer are you trying to accomplish in your particular instructional design? Are there any gaps (discussed in Chapter 1) that need to be addressed

Chapter 4.  How do we remember? - This chapter goes into great detail explaining  the different types of memories and why do we remember some things over others as well as how our brains work to help us remember.

Chapter 5.  How do you get their attention? - This chapter digs into getting your audience interested in the material by eliminating oustide distractions. How do you make your learner focus?

Chapters 6-9.  Design for: Knowledge, Skills, Motivation and Habits - These chapters look at each of these topics individually and explain how to make sure your design process is meeting the needs of all of your learners including those with motivational issues and practicing skills for better retention

Chapter 10.  Social and Informal Learning - This chapter discusses how social learning is innate for humans since one of our greatest skills as species is communication. (Author's Blog also gives some great links to other resources that dive into this topic more even relating to social learning vs social media learning)

Chapter 11.  Design for environment -  The chapter goes into how a persons particular environment impacts their learning and how we as designers should appeal to knowledge they already have on topics.

Chapter 12.  Designing Evaluation - This chapter hits on several points on why designing evaluation is so hard and how to make it more applicable to your audience so as a designer you can see and determine that retention is occurring.

Personally I enjoyed Chapter 4 the most. I am not new to the online instructional design world but am also not an expert. This chapter helped me tap into how my audience thinks, remembers and retains the information that is being presented on a deeper level. I think as a designer sometimes we are so focused on the content itself and WHAT we must teach that we forget or overlook how important it is to approach the design aspect from a point of view of HOW this should be taught to reach more learners.

While reading this chapter I found myself back in a Psychology 101 class saying to myself "ahhhhh I remember" which is really the point of the entire chapter! The most beneficial aspect of this chapter to me was looking at simple methods of taking large information and breaking it up for better memory retention...chunking. Also, looking at how much is too much and at what point do our brains hit a limit on memory and how to avoid that in the design process?



Final Thoughts...

The one drawback I encountered to this text was that it was geared towards adult learners. The examples included adults in the work force working on different projects. While the idea of K-12 students is not really explored a designer that may be working with younger students will still find this book extremely beneficial. The designer no matter what age audience will be able to learn tools behind how we learn and remember as well as effective design strategies to help them create effective instruction that will lead to better retention.

Overall this was an enjoyable read and I was able to quickly go through the chapters as I had a free moment (which are few and fleeting with 2 almost 3 kids, a home to run and working as an online educator). I found myself really enjoying the break up of text with the images included. Dirksen ties in several "characters" throughout her chapters like Marianna (Chapters 1 and 8) which help sync each chapter to one another.

This book will appeal to those just starting out in the design world as well as those more experienced designers that may be stuck following just one design model. For me, the book included great reminders of many topics I already knew or had learned but was able to see presented in a new, fresh light. The practical examples and antidotes found within the text help a designer make real world connections with the practices discussed.

For the instructional designer no matter the audience this is a great and beneficial handbook to keep close by during your design process.









Saturday, July 7, 2018

A Mash Up of Universal Design for Learning and Revised Blooms Taxonomy Design Models aka (A "Bloom-iversal" Design for Learning)

In a previous post I critiqued two instructional design models: (Revised) Blooms Taxonomy (RBT) and Universal Design for learning (UDL). I was able to see how easily these models can work together to not only aid in higher order thinking from students but also meet the needs of different types of learners that may be present in your classroom.  I started to think about combining these two models in order to make "new" effective approach at designing courses accessible for all students while addressing higher order and deeper thinking.

Revised Blooms Taxonomy (RBT)

As an educator you are most likely familar with Blooms Taxonomy. It has been around for years and stood the test of time and revisions but you may still ask yourself: Why do we "need" RBT when designing instruction?


Dark Blue & Orange Vector Cute Process Infographic by Coston Daugherty

Direct link to infographic: https://www.canva.com/design/DAC8yJp_upI/view

Universal Design for Learning (UDL)

Unless you have designed courses or taken an instructional design course you may not be as familiar with UDL and you may ask yourself the same question: Why do we need to use UDL in a design process? Take a look below at the video on how UDL impacts various learners and is critical for student understanding when they don't learn in a "normal" learning style!


https://youtu.be/bVdPNWMGyZY. 

Why We Need Universal Design | Michael Nesmith | TEDxBoulder . Published on Oct 13, 2016(CC BY -- NC -- ND 4.0 International)

"Bloom-iversal Design for Learning"

The Universal Design for Learning process focuses on the "What, Why and How to learning" but lacks the higher level engagement. Revised Blooms Taxonomy focuses on different competency levels to achieve higher level thinking but lacks the How and Why to learning.  What each model lacks the other excels and vice versa which makes them great partners that can compliment one another if combined in the design process...

So I present to you:

"Bloom-iversal Design for Learning" an edited/mash up approach at designing instruction.


Yellow Lines Lesson Plan by Coston Daugherty

Direct Link to infographic: https://www.canva.com/design/DAC8x0A-rDs/view

With this design mashup an instructor and/or designer would look at creating instruction that is accessible and adaptable to all learners that one may encounter in a course. While taking into account the "What, Why and How" a designer would also focus on different levels of learning from these students by addressing the entire audience but allowing for understanding at different levels of thinking by the individual student. This mash up will provide not only understanding from all students but allow those students to dig deeper into the material for better retention. 

By combining these two models more work is put in during the design process since many learning styles and learners are being taken into account HOWEVER this could prove to actually save time in the implementation process of instruction. Less tweaking and adapting would be needed since using these two design models together would meet more learner needs AND address higher order thinking all in one. 

I wondered if others thought these two models would be a good fit to use in conjunction with one another when  designing courses and I was pleasantly surprised to find a few resources from a blog post to two school systems that use RBT and UDL together to create effective instruction: 

1) The UDL Project (scroll to bottom to see how Blooms is also referenced)